The mischievous members of Rafadan Tayfa continue their adventures on the tabletop, following their successful TV and cinema appearances on TRT screens. In this lively adventure, the members of Rafadan Tayfa race against each other to find the pieces of an ancient tablet and unravel the secrets of Göbeklitepe. They roam the excavation site in search of clues, evade traps, use items with special powers, and complete the tablet to solve the mystery of Göbeklitepe. Are you ready to become the winner of this fast-paced race?
BOX CONTENTS: 1 Excavation Site / 6 Player Pawns / 6 Player Boards / 6 Score Tokens / 10 Tablet Tokens / 6 Trap Tokens / 8 Item Tokens / 36 Tablet Piece Cards / 16 Item Cards / 11 Goal Cards/ 1 Wheel /
1 Rulebook ( TR /EN )
GAME FORMAT: Board game
GAME LANGUAGE: Turkish
PARTNER INSTITUTION: TRT Kids, Adeland, ISF Studios, Adel
Purpose
The goal of this fun game is to find and complete the ancient tablet pieces to earn the most points.
Gameplay
Players take turns spinning a special wheel featuring the faces of Rafadan Tayfa members and place a clue marker on the corresponding squares of the map. The player whose turn it is can move up to two squares. If there’s a clue marker on the square they land on, they reveal it.
There are three types of clues that can be revealed:
Firstly, if an tablet piece is revealed, the player draws a card from the tablet deck. They place the drawn card on their tablet board and earn a point.
Secondly, if a trap is revealed, the player is caught in the trap. The turn ends immediately, and they spend the next turn trying to escape the trap, effectively losing a turn.
Lastly, if an item is revealed, the player draws a card from the item deck and can use its ability at any time. The player who uses an item earns a point. Each item has different abilities. For example, the cute dog Yumak allows the player to reveal a clue within three squares without moving to it, while the Fake Tablet allows the player to shuffle another player’s tablet markers back into the deck, causing them to lose a point.
Players can also earn points by fulfilling the conditions on their target cards. For example, the Gadget Lover card awards 2 points to the player who uses at least four items during the game, while the Trouble Magnet gives 4 points to the player caught in a trap at least three times.
When a player fills their tablet board completely, one more round is played, and the game ends. The player with the highest score wins the game. In case of a tie, the player with the most tablet pieces on their board becomes the winner.
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